Getting began with designing inclusive smartwatch apps

Posted by Matthew Pateman & Mallory Carroll (UX Analysis), and Josef Burnham (UX Design)
Smartwatches have gotten more and more in style, with many individuals utilizing them to remain related, observe their well being, and management their gadgets. Watches allow individuals to get info at a look after which take motion. These fast and frequent interactions might help individuals get again to being current of their day by day lives.
To assist with the challenges of designing and constructing nice watch experiences that work for all, we’ve got created a sequence of movies. These movies cowl a wide range of matters beginning with methods to perceive what individuals need from a smartwatch app. We cowl how greatest to design to your target market, and methods to take advantage of the watch’s type issue with a sequence of design rules. Lastly, we provide you with an introduction on methods to method product inclusion all through the entire improvement lifecycle, and the way this method might help make your merchandise higher for all. For those who’re interested by studying extra, you’ll want to try the movies under.
1. Introduction to UX Analysis & Product Inclusion on Put on OS
For those who’re contemplating constructing a smartwatch app however don’t know methods to start, this video will assist you get began. It exhibits methods to uncover what individuals need from a smartwatch app, what an amazing Put on OS expertise ought to appear like, and the way to make sure it addresses actual wants of the individuals you might be constructing for. Lastly, you’ll learn the way to take an equity-focused method when growing merchandise, apps, and experiences.
2. Introduction to UX Design on Put on OS
Do you know that the common smartwatch interplay is roughly 5 seconds lengthy? On this video you’ll discover ways to design efficient and fascinating experiences for Put on OS. We’ll information you on methods to take advantage of out of those brief watch interactions by overlaying key variations between cell and smartwatch design, the significance of a glanceable consumer expertise, and sensible suggestions for designing for various Put on OS surfaces.
3. Introduction to Product Inclusion & Fairness
We are going to introduce you to Product Inclusion and Fairness, and methods to method it when designing for Put on OS. You’ll discover ways to construct for belonging and make merchandise extra accessible and usable by all.
4. Case Research: Inclusion and Exclusion in Know-how Design
Right here you will note a sequence of case research exhibiting how product and design selections may be impactful on a private, group, and systemic degree. Designs can each be affirming and inclusive, or dangerous and exclusionary to varied individuals and communities. We’ll use some examples to spotlight how vital inclusion and fairness issues are when making product choices.
5. Concerns for Neighborhood Co-Design
The final video on this sequence gives you an introduction into group co-design, a robust method that focuses on constructing options with, not for, traditionally marginalized communities. In group co-design, we interact with individuals based mostly on id, tradition, group, and context. You’ll learn the way to interact individuals and communities in a protected, respectful, and equity-centered method in product improvement.
Maintain your eyes peeled for extra updates from us as we proceed to share and evolve our newest design pondering and practices, rules, and tips.
We even have many extra sources to assist get you began designing for Put on OS:
- Discover inspiring designs for various kinds of apps in our gallery
- Focused on designing for a number of gadgets from TV’s to mobiles to tablets, try our design hub
- Entry developer documentation for Put on OS